Zones: Pyrron Part 2 leaves behind the dreary dungeons of Part 1 and instead challenges players with complex zones and mechanics. Each zone has some clever feature or theme built into it. For example Keppel has the teleportering Arches, and Drom has the dangling platforms. Pyrron Part 2 only has a handful of zones, but each of them are large and have important quest-lines.
Quests: This stage of game-play relies heavily upon quests, players will need to complete 1 major quest to unlock the next zone. Zones still grant medallions which are used to purchase a few necessary keys.
Enemies: There are very few new enemy types in this region, most have already been introduced either in Pyrron Part 1 or in early game content. Pyrron Part 2 also abandons the group enemy aggro formula and instead reverts back to the single enemy system.