Eternal Alliance

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Realm Introductions

 

Traven Introduction - Level 40 - 55

Progression: The Traven Region is the beginning of a new phase of game-play that involves medallions. Medallions are tokens acquired from defeating bounties in specific zones. These are then used to purchase new areas which in turn drop medallions as well. It is another form of progression. There are different medallion tiers which you should be aware of. The Starter zones (Reef, Traven, Depth) will have bounties that grant you the Tier 1 medallions. These are then used to purchase zones which drop the Tier 2 medallions and so on. For a full list of specific zones and medallion drops / costs, view the chart below.

Zones: Traven is a tropical island region, the zones are colorful, vibrant and most of them have some form of swimming involved. Xinxen carp extract is very useful here. Once you reach level 45 you'll be able to equip shadow gear and enter the Shadow zones via the portals in Depths. Without Shadow Gear your health and spirit will be severely debuffed.  

Quests: There are no main storyline quests in Traven. There are plenty of side quests with decent EXP to pursue though. Most every zone you unlock will have a few quests waiting for you near the entrance.

Enemies: Traven enemies are mostly elemental based foes. Be sure to have decent elemental protection when venturing into the more difficult areas.

Traven Medallion Guide


Starting from the reefs you'll go through a new phase of adventuring where you need to get medallions to unlock zones. You get specific medallions for completing bounties in specific zones, and can use those to buy new zones, gear, and jewelry as well as to convert them to their next tier. The following chart shows which zones to run to get specific medallions.

Aenop (Traven Isles)
 Valkindri (Depths)
 Valasha (Depths)
 Albusi (Depths)
Courage Meds can be used to purchase the following zones:
Triumph Meds can be used to purchase the following zones:
Conquest Meds can be used to purchase the following zones:
Supremacy Meds can be used to purchase the following zones:
Coruscan - Grotto - 65 Meds
Shadow Traven - 200 Meds
Shadow Grotto - 125 Meds
Shadow Future - 225 Meds
Coral - Rega - 65 Meds
Shadow Reefs - 95 Meds
Shadow Rega - 125 Meds
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Aqua - Vega - 65 Meds
Shadow Agari - 30 Meds
Shadow Vega - 125 Meds
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Zona - Agari - 15 Meds
Shadow Barbing - 30 Meds
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Lysa - Barbing - 15 Meds
Shadow Flowering - 30 Meds
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Anarobi - Flowering - 15 Meds
Shadow Weapon - 125 Meds
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Shadow Fated Gear - 125 Meds
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Total = 365 Courage Meds
Total = 510 Triumph Meds
Total = 375 Conquest Meds
Total = 225 Supremacy Meds
Courage Meds can be obtained by running the following zones:
Triumph Meds can be obtained by running the following zones:
Conquest Meds can be obtained by running the following zones:
Supremacy Meds can be obtained by running the following zones:
Terratrias Reefs: 10
Grotto: 25
Shadow Traven: 39
Shadow Grotto: 25
Traven Isles: 35
Rega: 20
Shadow Reefs: 15
Shadow Rega: 20
Depths: 25
Vega: 20
Shadow Agari: 5
Shadow Vega: 20
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Shadow Barbing: 5
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Shadow Flowering: 5
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Total = 65 Courage Meds daily
Total = 69 Triumph Meds daily
Total = 65 Conquest Meds daily
Total = 65 Supremacy Meds daily
You can also exchange Courage Meds for Triumph Meds
3 (C) : 1 (T)
You can also exchange Triumph Meds for Conquest Meds
3 (T) : 1 (Cq)
You can also exchange Conqueste Meds for Supremacy Meds
3 (Cq) : 1 (S)
You can also exchange Supremacy Meds for Obsidian Meds
20 (S) : 1 (O)

Pyrron Part 1 Introduction - Level 55 - 70

Progression: Pyrron Part 1 continues the medallion system implemented in Traven but also has a large focus on quests. While quests in Traven were usually side activities meant for a little bonus EXP, the Pyrron quest-line is very important to player advancement. These quests unlock gathering zones, Elder boss areas and important hub locations. Make sure to keep your quests up to date!

Zones: Pyrron Part 1 is home to Dungeon style zones. Large yet linear areas that are very tight on room. Monsters are packed into all corners so a lot of fighting is involved when wishing to traverse the zone or complete bounties.

Quests: As mentioned above quests are an integral aspect of the Pyrron region. The quests are all inter-connected as well. For example you'll get a main quest which will link to a new quest, which in turn will link to another quest. It forms a chain of quests and in order to complete the first link you must do the last and then work your way backwards.

Enemies: The Pyrron Realm also introduces a new enemy fighting mechanic. Enemies now patrol the area in clusters of 4 or 5. If one of them is provoked, then they all will attack your player. It's important to either travel with a group or use single enemy taunting abilities such as Calm, Condemn, Challenge and Retreat. The enemies themselves have some complex mechanics that players should be aware of. Archers will build up damage over time, bombers will explode and damage all nearby players and winged demons can transform into one of many different forms. View the Monster Guide below for detailed descriptions.

Pyrron Medallion Guide


Starting from Lament you'll continue the phase of adventuring where you need to get medallions to unlock zones. You get specific medallions for completing bounties in specific zones, and can use those to buy new zones, gear, and jewelry as well as to convert them to their next tier. The following chart shows which zones to run to get specific medallions.

Thimblenit (Lament)
 Rhinehald (Lament)
 Zheck (Lament)
 Rombleboar (Lament)
Obsidian Meds can be used to purchase the following zones
Malachite meds can be used to purchase the following zones
Carnelion meds can be used to purchase the following zone
Pyrrite meds can be used to purchase the following zone
Bastion: 200 Meds
Underbelly: 200 Meds
Keppel Cavern: 650 Meds
Fungal Caverns: 500 Meds
Ramparts: 200 Meds
Creation Caves: 200 Meds
Blighted Bastille: 250 Meds
Pyrron Arcane Key: 2500 Meds
Apothecary: 325 Meds
Staging: 325 Meds
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Undercroft: 325 Meds
Armory: 325 Meds
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Total = 1050 Obsidian Meds
Total = 1050 Malachite Meds
Total = 825 Carnelion Meds
Total = 3000 Pyrrite Meds
Obsidian Medallions can be obtained by running the following zones
Malachite Medallions can be obtained by running the following zones
Carnelion Medallions can be obtained by running the following zones
Pyrrite Medallions can be obtained by running the following zones
Saphira's Lament: 34
Bastion: 37
Underbelly: 32
Keppel Cavern: 34
Pyrron Courtyard: 36
Ramparts: 37
Creation caves: 60
Crystal Spire: 37
Pyrron Lower Keep: 35
Apothecary: 36
Staging: 38
Drom: 38
Pyrron Mezzanine: 35
Undercroft: 38
Armory: 38
Corkle Woods: 52
Pyrron Upper Keep: 37
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Sanctorium: 27
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Fungal Caverns of Basido: 300
 Total = 177
 Total = 148
 Total = 168
 Total = 488
You can also exchange Obsidian meds for Malachite meds
5 (O) : 1 (M)
You can also exchange Malachite meds for Carnelion meds
5 (M) : 1 (C)
You can also exchange Carnelion meds for Pyrrite meds
5 (C) : 1 (P)
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Pyrron Monster Guide

Pyrron P2

Level 70 - 75

Progression: Going from Keppel to Sanctorium is relatively easy to accomplish. Unlocking the next zone only requires that the player complete 1 main story-line quest. After unlocking and running all of the various zones there is a bit of grinding involved in order to get to level 75 and move on to the Blighted Isles.   

Zones: Pyrron Part 2 leaves behind the dreary dungeons of Part 1 and instead challenges players with complex zones and mechanics. Each zone has some clever feature or theme built into it. For example Keppel has the teleportering Arches, and Drom has the dangling platforms. Pyrron Part 2 only has a handful of zones, but each of them are large and have important quest-lines.

Quests: This stage of game-play relies heavily upon quests, players will need to complete 1 major quest to unlock the next zone. Zones still grant medallions which are used to purchase a few necessary keys.

Enemies: There are very few new enemy types in this region, most have already been introduced either in Pyrron Part 1 or in early game content. Pyrron Part 2 also abandons the group enemy aggro formula and instead reverts back to the single enemy system.

Blighted Isles

Level 75 - 79

Progression: The Blighted Isles is a new take on player progression. These zones mix main story quests as well as token collecting and level restrictions in order to unlock the next zone. Tokens are similar to medallions except for their acquisition - rather than obtaining them via defeated bounties players must complete a variety of daily quests in order to collect the required amount of tokens.

Zones: The Blighted Isles haven't been fully expanded as of yet, however there are 3 zones so far and each have over a week's worth of content to explore. From main quests, to dailies and bounties there is plenty to do. The zones themselves are packed with enemies with large aggro radius'. Enemies are usually concentrated together in themed sections of the zone. So spiders will be in webbed caves, bog frogs in the ponds and trows in the woods. 

Quests: Once the main story quests are complete players usually have to rely on daily quests in order to unlock the next area. There are no side quests in this region, however the main and daily quests give ample content and experience.

Enemies: Enemies are a lot more deadly in the Blighted Isles. There health is ramped up to a point where it takes more than just a few seconds to kill a basic monster. Each enemy also has special abilities at their disposal, some of these (Such as the Bog Frogs bubble coating) are used to counteract other enemies. Take your time and study each monster and their strengths and weaknesses, as well as their abilities. View the Monster Guide below for detailed descriptions.

Blighted Isles Monster Guide